Semester Hours: 3

(Same as CS 447) This course provides the opportunity for students to produce fully functional games from beginning to end with team members. Along the way, students work on homework/projects involving design document creation, prototyping and gameplay/implementation. Also, game sofware as artistic content has led to collaborations between engineers and artists. In this course, students focus on not only game engineering development but also art asset generation and management. Conisders a 3D game design and development using game engines focusing on the fundamental components for developing cross-platform games. The course focus includes design, development, and distribution of computer games. Emphasis also is on user interface and menus, scripting for game programming, game physics, terrain generation, asset management, animation management, specil effects, and cross platform game development. Students may not receive credit for both CS 447 and CS 547.